3D computer graphics (in contrast to 2D computer graphics)
are graphics that use a three-dimensional representation of geometric data
(often Cartesian) that is stored in the computer for the purposes of performing
calculations and rendering 2D images. Such images may be stored for viewing
later or displayed in real-time.
3D computer graphics rely on many of the same algorithms as
2D computer vector graphics in the wire-frame model and 2D computer raster
graphics in the final rendered display. In computer graphics software, the
distinction between 2D and 3D is occasionally blurred; 2D applications may use
3D techniques to achieve effects such as lighting, and 3D may use 2D rendering
techniques.
3D computer graphics are often referred to as 3D models.
Apart from the rendered graphic, the model is contained within the graphical
data file. However, there are differences. A 3D model is the mathematical
representation of any three-dimensional object. A model is not technically a
graphic until it is displayed. Due to 3D printing, 3D models are not confined
to virtual space. A model can be displayed visually as a two-dimensional image
through a process called 3D rendering, or used in non-graphical computer
simulations and calculations.
History
3D computer graphics creation falls into three basic phases:
3D modeling – the process of forming a computer model of an
object's shape
Layout and animation – the motion and placement of objects
within a scene
3D rendering – the computer calculations that, based on
light placement, surface types, and other qualities, generate the image
Modeling
The model describes the process of forming the shape of an
object. The two most common sources of 3D models are those that an artist or
engineer originates on the computer with some kind of 3D modeling tool, and
models scanned into a computer from real-world objects. Models can also be
produced procedurally or via physical simulation. Basically, a 3D model is
formed from points called vertices (or vertexes) that define the shape and form
polygons. A polygon is an area formed from at least three vertexes (a
triangle). A four-point polygon is a quad, and a polygon of more than four
points is an n-gon[citation needed]. The overall integrity of the model and its
suitability to use in animation depend on the structure of the polygons.
Layout and animation
Before rendering into an image, objects must be placed (laid
out) in a scene. This defines spatial relationships between objects, including
location and size. Animation refers to the temporal description of an object,
i.e., how it moves and deforms over time. Popular methods include keyframing,
inverse kinematics, and motion capture. These techniques are often used in
combination. As with modeling, physical simulation also specifies motion.
Distinction from photorealistic 2D graphics
Not all computer graphics that appear 3D are based on a
wireframe model. 2D computer graphics with 3D photorealistic effects are often
achieved without wireframe modeling and are sometimes indistinguishable in the
final form. Some graphic art software includes filters that can be applied to
2D vector graphics or 2D raster graphics on transparent layers. Visual artists
may also copy or visualize 3D effects and manually render photorealistic
effects without the use of filters.
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